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Those foes have also seem many changes, as the enemy roster has been almost completely redesigned. You can also destroy parts of the environment using explosives, which leads to endless strategy as you get rid of an enemy’s cover, or deal damage to particularly troublesome foes, even if they’re hidden behind walls.
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Elevation also plays a larger role, as most missions feature rooftops for your soldiers to climb on and fire on the enemies below. The shift in the story actually factors into the gameplay a bit as your operations are usually more along the lines of guerrilla attacks, or quick search and rescue/destroy. There have still been changes though, some of which are quite significant. It’ll all feel familiar to XCOM veterans, and will be just as fun this time around.
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Moving your soldiers around the battlefield, utilizing cover, firing at nearby enemies, and setting your soldiers to Overwatch so they attack anything that moves. The core of the actual missions is still classic XCOM, as you have your squad take on the forces of Advent in turn-based combat. Whenever these pop up you have to decide which of the available missions is most important, weighing the reward and detrimental effect it enacts against each other. To stop them you can take on a more challenging mission, but you only have time for one.
#XCOM 2 PC REVIEW SERIES#
Each month presents you with a new series of Dark Events, which the aliens can enact to thwart you in various ways. Occasionally you’ll be presented with time-sensitive missions that have to be tackled right then, or abandoned entirely. Even here you have the ever-present ticking clock of the Avatar Project pushing you forward, as you decide how much time to devote to your endeavors. There are the actual turn-based missions, but also you have to take a more broad approach to the conflict, moving your base to different locations, and scanning to achieve various results. XCOM 2, like its predecessor, is sort of two games in one. To do this you’ll be taking on a lot of different missions, but also managing your ship and the Resistance as a whole. The core of the actual missions is still classic XCOM